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Thursday, November 08, 2007

Bug Fixes in 2.1

So with the help of the shiny people over at the bug report forum I've managed to squash a few more bugs. I've uploaded a new version to the members only beta preview page and cleared the play counter, everybody should have 3 goes on this one again to see if you can replicate your favourite bug.

Among bugs that have been squashed are:

  • Combonly now does not work when paused
  • Linked turrets will now face the combonly turret when called upon
  • Combonly turrets will now also call for link
  • Combonly black holes will fire on the road, now they re-calc the road they can reach once moved
  • Modifier turrets no longer show up as combo-in-range targets
  • Combonly will now use any turret, regardless of if it's ready to combo, fire or neither. Must sill be combo capable though.


If I get the all clear for a few days I'll put it live everywhere again. Thanks for testing, the game wouldn't be what it is without everybody's help!

Thankies!

1 comments:

biorogue said...

ive looked at the shokwave intently and if you want to try this for your self, first build a shockwave combo (combonly or not, makes no difference) and as soon as the combo is set off, pause the game, youll see the 'shockwaves' rippling on the spot for bout 2 seconds and then stop, unpause the game then they will dissapear, but the dammage from the shockwaves wont hit any enemys except for the ones under the waves (i think, they might be impervious during paused games)... you see, this is an annoying bug cause i often pause my game and i use shockwaves alot so it reduces the effectiveness of my game