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Tuesday, April 08, 2008

Feature inferno, canadian wonderland!

Hello you wonderful, shiny and lovely people :)

Just to let you know that I've been making a few more changes adding some new features to the development version which I hope to get up and running by the end of today. I'm adding:
  • Two new targting modes, 'oldest' and 'youngest'
  • Directional targeting, to all turrets
Why are these of any use? Well the first one, oldest/youngest targeting allows you to drop a turret close to the base and it will prioritise attackers that have been around the longest, and are henceforth closest to the base. This will stop them from getting distracted by newer attackers that are within range but less of a threat.

The second, directional targeting, allows you to setup a field of fire. You can tell a turret to only acquire new targets from within a slice of it's range, rather than the whole thing. Useful again for focussing the resources you have and stopping turrets from getting distracted.

Together these features allow your turrets to produce a much more controlled spread of firepower.

I'm currently working on a new turret as well. It's not a weapon turret but a support turret that can be linked to weapon turrets. I don't want to spoil the surprise so that's all I'll say on the matter.

I have also vastly improved the way the stats are reported to the Kongregate hosted game, which should allow them to put some badges on the game (finally...)

Anywho, just keeping you all posted, to let you know that I'm not dead and neither is Onslaught!

Hugz,

G.

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