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Wednesday, May 07, 2008
Documentation Updates
As prompted by a small discussion on the forums a few corrections have been made to the information on the how to play pages of the main site. Just a few things, like correcting the keyboard shortcuts for the newest version, the Targeter turret keys and the directional targeting. Thanks to Griffer for the heads up, and to all the lovely shiny people on the forum who find these things for me :)
Labels:
documentation,
onslaught2,
update
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2 comments:
Sorry for posting this here, but I had trouble logging onto the forum and do not have your email address.
Feature requests:
- Preference targeting. Instead of (or in addition to) restricting to a region (current targeting), have an area of preference. For example, this would allow nukes to preference places where the path crosses, but still shooting elsewhere if nothing is in the preferred region.
- Auto-combo. Allow a "build last combo", so that nukes can be built directly as a combo for the appropriate price, and the user doesn't have to build all 4 turrets.
- Smart targeting. Give up on a target if it is not possible to kill it before it reaches Area 51. This might be difficult if it is programmed to understand what the other turrets are doing (i.e. only smart targeting for itself, or does it compute whether it is possible to kill provided that other turrets keep firing).
- More challenges. (With high scores per challenge). More intermediate challenges as well.
- Smart "next wave". If "next wave" is triggered manually, decrease the time remaining for combos equal to the amount of time before the next wave would automatically trigger. While this should not be done for the time based challenges (as it's part of the skill), it should be done for the "last as long as you can" challenges (as it is not part of the skill, however, the lack of this feature increases boredom).
Tazer Landmine:
- Fires like the "big landmine" weapon. Shocks everything in blast radius to slow it down. Imparts minor-moderate damage in the process.
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