So I think that the vast majority of bugs have been found and dealt with in the latest version of the beta preview. Once again I'll set the play counters to 0 so you can all experiment.
I've also added a couple of new settings to the mod interface for changing the initial amount of cash in various modes of game, and I think I have already mentioned that you can change the turret availability, cost and unlock levels too. Plenty to play with there and don't forget, once it's gone live to the main site you will need to have finished easy, medium and hard modes to have access to the mod interface.
Good luck!
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