There will be a few changes to the dice graphics and as you can see all the player's scores are now visible at the same time. Support has always been there for an arbitrary number of players, I hope to be able to extend the UI to let you play with more than 2 people.
The main changes are under the hood; all the game logic has been separated from the game controller. The problem with just trying to build a game means that in the rush to get it built you don't really think about what should go where. At some point you need to add a new feature (multiplayer support, for example) and everything suddenly gets very complicated. I hit this point last week and I've spent the last 4 days refactoring everything to be much cleaner, simpler, more event driven and vastly less complex. The upshot of this will be that it will turn the multiplayer integration from a nightmare to merely a complicated problem. Sweet.
So, at some point soon multiplayer gaming will be ready to rock. I'll put some screen shots of that up when I finally get my sanity back :)