- Initial damage, range and rate
- Freakout ability and settings
- Upgrade costs and levels
- Weapon poison
When it's all finished you should be able to create, save and load your own mods that should completely change the balance of the game.
The driving idea behind the modding engine is to allow the players to tweak the game to better suit their needs. For example there could be a mod for basic players, a mod for people who like laser chaining, mods that provide better game balance, and so on. Fingers crossed I can make it simple enough for everybody to play with but there's a shed load of different variables that control the game, it's going to be a fairly serious job to allow them all to be tweaked :)