You can teleport out of a tight spot, let off your one-time bomb, stand right where you are or go go 'last stand' if you think you're safe.
The primary design goal was to build a game quickly and simply, the secondary goal was to use little to no text anywhere in game, to see if I could put together a game that needed no written instructions. I think it kind of succeeds but it's all part of a larger learning process.
Play, win, lose, enjoy, let me know how you get on :)


